
Lower numbers are displayed before higher numbers. Gets the tool data container for the tool with ID pluginid. Load a string and replace the first ‘#’ with the placeholder string. For example, to find all bitmap savers you can write:Ĭ4d.plugins.GeLoadString(id) )Ĭ4d.plugins.FilterPluginList(type, sortbyname)īrowses recursively through the plugin list looking for plugin of the specified type. Registers a new Token that can be used in a render filename, the token is displayed in the render setting and can be selected by the user.Ĭ4d.plugins.RegisterToolPlugin(id, str, info, icon. )Ĭ4d.plugins.RegisterToken(key, help, example, hook) )Ĭ4d.plugins.RegisterTagPlugin(id, str, info, g. )Ĭ4d.plugins.RegisterShaderPlugin(id, str, info, g. )Ĭ4d.plugins.RegisterSculptBrushPlugin(id, str, info, icon. )Ĭ4d.plugins.RegisterSceneSaverPlugin(id, str, g, info. Registers a new preference in the Cinema 4D preferences dialog.Ĭ4d.plugins.RegisterSceneLoaderPlugin(id, str, g, info. Registers a callback for plugin help support.Ĭ4d.plugins.RegisterPreferencePlugin(id, g, name. )Ĭ4d.plugins.RegisterPluginHelpCallback(pluginid, callback) Registers manager information for use when registering shortcuts with AddShortcut().Ĭ4d.plugins.RegisterMessagePlugin(id, str, info, dat)Ĭ4d.plugins.RegisterNodePlugin(id, str, info, g, icon)Ĭ4d.plugins.RegisterObjectPlugin(id, str, g. This function registers a hidden token that is not displayed in Render Settings.Ĭ4d.plugins.RegisterManagerInformation(id, str, info) )Ĭ4d.plugins.RegisterHiddenToken(key, help, example, hook) )Ĭ4d.plugins.RegisterDescription(id, str)Ĭ4d.plugins.RegisterFalloffPlugin(id, str, info, g. login data for a user account).Ĭ4d.plugins.RegisterBitmapLoaderPlugin(id, str, info, dat)Ĭ4d.plugins.RegisterBitmapSaverPlugin(id, str, info, dat, suffix)Ĭ4d.plugins.RegisterCommandPlugin(id, str, info, icon. Cinema 4D will store this data encrypted.Ĭ4d.plugins.WriteRegInfo(pluginid, buffer)
#Clone cinema 4d plugins serial
Write private serial information for a plugin.

Can be used by any plugin to store preferences.Ĭ4d.plugins.WritePluginInfo(pluginid, buffer) Stores a container in the Cinema 4D preferences. login data for a user account).Ĭ4d.plugins.SetWorldPluginData(id, bc) Cinema 4D will store this data encrypted.

Read private serial information for a plugin. This can be used by any plugin to store preferences.Ĭ4d.plugins.ReadPluginInfo(pluginid, size) Retrieves a container stored with SetWorldPluginData() from the Cinema 4D preferences.
